Hi, so this suggestion is focused on the economy and things surrounding that - Gun stores, butchers, doctor's office.
What I'm proposing is, with each town, if there's frequent and continous selling of meats, whether that's different meats or meat as a whole, make it so the butcher pays less.
The idea behind this is to then allow for towns which are fairly unpopular, to have a greater price for their meat and allow for people to not only sell at one butcher but different ones around the map. Most people, from what I've seen, tend to use one particular butcher, but by having it this way, this opens up people having to travel and hunt in different places. Unless of course, people are happy with being paid very little to run the same route.
To put it short, price through demand.
I don't know if this makes sense? if not, just comment and I can expand further but I just thought it was worth proposing. In addition, it could be cool having a particular type of animal to hunt in which players check the butcher to see which animal and they will be given a bonus amount, fair and scaled within the economy.